My Fully textured and Rendered character 'Briar' for my degree FMP. This has been fun to do and good to see that its possible to turn my 2D concepts into something I'm proud to say I made myself. The 3D skills I've learnt can only grow from here and help improve my drawings as I continue to practice! Thank you to everyone who contributed to feedback as this has only strengthened my work over the last year.
The software's used consist of: Zbrush for sculpting and Uv's, Maya for auto rigging, Substance painter 3D for texturing, Stager 3D for rendering, Adobe Photoshop for edits to the renders. This character consists of 3 mil polys so its understood that this is not optimized for games however this will be the next step to learn.